Earth Flight Chronicles

I Have to keep up on this

The Whimsydiddlers arrived at the 3rd floor of Peoples of Magic's compound.  They walked into a bunch of maze traps that were really annoying but had some nice loot.  In the inner areas they found a scroll named Mappy that turned out to be the map they were looking for.  They then busted People's face good.  He magic jarred into Stoney their tablet friend and they had to beat Peoples out of Stoney for good.  They then freed all the heiroscripts and books.  They looted the museum on the first floor and made their way back to Ancient's skyscraper.  They then collected all the cool info, went to the Directory's party and returned to the material plane.

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Once More into the Breach

After destroying some McBangers  and lockpicking a door the Whimsydiddler's met with Ancients of Technology and his Heiroscript, Ronathan.  Ancients was a rather woke book and sympathized with the plight of many Heiroscripts and the Whimsydiddlers.  He agreed to help the Whimsydiddlers get the information they are looking for in exchange for a favor.   Ancients wanted the Whimsydiddlers to break into People's of Magic's compound and free some books that he is indoctrinating.  

The Whimsydiddler's accepted Ancients's offer and went to the compound disguised as Heiroscripts.  They wandered around the lower levels a bit checking out some of the exhibits.  They then followed some other up to the second floor.  There the Whimsydiddlers beat up some naked dudes, stole some magic items, and ripped up some scrolls.  They finally made their way to an elevator to the third level and their goal.

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Last Time On ...

After finding the punch wizard Asoros, The Whimsydiddlers asked him a bunch of questions for a big info dump.  He informed them of the non-fiction section, the directory, the weird holes in the ceiling, and a bunch about the books and how they survived in the library.  He also gave them a butt ton of silence scrolls.

The Whimsydiddlers made their way up to the ceiling and into one of the weird holes.  After being pummeled by card catalog cards, the directory, a psychic hive mind, contacted them.  It wanted the Whimsydiddlers to find and allow a note card to catalog Asoros's spell book.  The whimsydiddlers returned to Asoros to find a way to catalog his spell book without letting his book enemies know where he is.   With Asoros, they traveled to the quiet section and cataloged his book on a random shelf.  They then bolted and the Whimsydiddlers returned to talk to the Directory.  

The Directory was pleased that they had helped it catalog Booky McBookface and decided to throw a party later on.  The Whimsydiddlers got plenty of information on different books and where they are located.  Also, they got access to the nonfiction section through the directory.  

When the Whimsydiddlers arrived at the nonfiction section the books and hieroscripts stared in bewilderment at them.  They met the book Rats and Spiders who brought them to his home and gave them some info on the heads of the nonfiction section.  The Whimsydiddlers then slipped into a secret passage that lead them to the section of the city where Ancients of Technology lived.  They found a large elevator at the end of the tunnel.  They busted into the elevator car and surprised 2 books on their way to see Ancients of Technology.

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Getting Some More Adventure Logs Up in Here!

After Robot's romantic week with another android in his data port The Whimsydiddlers hit the road.  While on the road they ran into a pretty lady in green named Equeen Skiagi.  She was a cunt who mind controlled them and rifled through their gear.  She didn't find anything she wanted, such as the Lyre of Building.  She then breathed on them and skedaddled.  

The Whimsydiddlers returned to Camanter and informed him of their encounter with The Green Cunt.  They had a brief conversation with Camanter about what happens to a dragon's hoard once it is complete.  Rotob let the Whimsydiddlers know what the Barbarians value.  The Barbarians are interested in 

  • Fighting
  • Penguin Snake Riding
  • Drinking
  • Hunting
  • Securing Freedom

Rotob and the Whimsydiddlers then had a drinking contest that Robot dominated.  After the Whimsydiddlers sobered up they headed to The Capital.

At The Capital the Whimsydiddlers visited the library.  It was broken into 5 areas.

  • Medical Branch
  • Fantastical Beasts and Where to Find Them
  • Magic 
  • Teaching
  • Maybe there was only 4.  I don't remember.

The Whimsydiddlers visited the beast section to talk with the local dragon expert, Bizram Vogu.  He was dissecting a Flumph.  He gave them some info on dragons, a few book suggestions, and offered to help with a dragon hunt.  They then visited the medicinal section of the library.  They asked Edric Ca about mind control fungus.  He didn't have much info on them but would like a sample.  Edric suggested using alcohol to inhibit growth and to burn the entire fucking forest down.  The Whimsydiddlers then checked out the magic section.  Erbre Om informed them that there is an Earth Nexus deep below the earth  called the Crystaline Cavern.  He also told them about the plane of positive energy and the demi-plane of plant growth. 

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More Story

The adventurers found that the Lyre of Building had already been taken from Hendrox's tomb.  It was ok though since they made friends with Hendrox and got a beer with him in town.  The adventurers figured out the the other adventurers they met on the road took the lyre and that Galrayin had marked it.  So they returned to Whimseydale.

The adventurers also named themselves The Whimseydiddlers.

When they got back to Whimseydale they had found that Unvroid had mixed all of Li Zzard's beverages together so that all the bottles had the same amount and consistency.  The Whyimseydiddlers then returned to Camanter to inform him of what they found out about the lyre and their plan to convince the other adventurers to join them.  Camanter told them he would meet with Galrayin as a way to distract him while they got the Lyre.  The Whimseydiddlers convinced the other group to join their glorious new nation and to meet Camanter.  When they got back to Camanter's cave he was still fighting Galrayin.  Eventually Galrayin left and Camanter struck a deal with the other adventurers.

Camanter had put together a list of tasks that must be done to create the new nation.  

  • Survey a location for the capital

    • Camanter thinks he had found a good place for the capital and sent a surveyor.  The Whimseydiddlers should go and find this surveyor and get his report of the area.

 

  • Acquire troops for General Togo to lead

    • Nomadic Barbarians

      • Big strong fight mans!
    • The Flame Raiders

      • Mounted troops in the planes that are lead by someone that can create fire.
    • The Order of the Feathered Arrow

      • Tengu monk archers.  They can get some great shots while flying.
    • Torotasi

      • Grippli super spies.  They can find out a byunch of info on stuff

 

 

 

The Whimseydiddlers decided to go survey the possible location for the capital.  They hired a guide, Gazzi Furgani, that looked like Tony the Tiger to help them travel through the forest and find the surveyor, Ferin LaRoussi.  He was not GRRREAT!  They also visited the Tuneston university library to get some info about The Lost Library.  They found out that librarians sometimes find the entrance to The Lost Library somewhere in their stacks and never return.  We also checked out books about the Dewey Decimal System, The Lost Library, and monsters from around the world.  

The Whimseydiddlers then entered the forest.  After some traveling they found some dead body guards and some gross mind control fungus.  Eventually they found Ferin in his upside down boat.  On their way to the location Gazzi and Li Zzard were infected by the mind control fungus.  Gazzi Ran away but Li Zzard was able to resist.  The Whimseydiddlers were able to protect Ferin long enough for him to survey the future location of the capital.  Ferin then righted his boat into a river, everyone piled in, and they sailed back home.

Once back at Whimseydale, The WhimseyDiddlers met back up with Neville Nedd.  They then went looking for the Flame Raiders.  They made contact with the Flame Raiders but they seemed to be using some illusions to mask their true numbers.  The Whimseydiddlers followed the Flame Raiders back to their camp.  Their leader, Flameo Hotman, is an android with the power to control flames.  He had a few conditions that must be met if he was going to help the Whimseydiddlers make their nation.  The Whimseydiddlers must:

  • Find a way to protect the planes while the Flame Raiders are away
  • There must be no battles fought in the planes
  • Convince them that it is a good idea

Rob then had a very sensual data transmission with Flameo that lasted a week.

During Rob's downtime Trodor began marching troops through the planes.  The other Whimseydiddlers went to stopped them with the help of  Job Ishtar, the Flame Raider illusionist and son of Papa Gogal.

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Journey to Tuneston

The adventurers just teleported out of the Royal Stockade back to Camanter's lair.  [[Gustaff Togo]], while stable, was still in really bad shape.  Ned Neville took him to a monastery to heal his wounds.  Since they had left, the android Robot had found was reactivated and was using the void to clean Camanter's horde.  Li Zzard, Audrey Swizzlestick, and Robot informed Camanter about the prophecy and Camanter informed them of their next mission.

The adventurers are to find the Lyre of Building so that the capital of the new nation can be built quickly.  Camanter knew that the lyre was used to build the current capital but did not know much else.  

The adventurers went to research the Lyre of Building.  While doing so they ran into a friend of Li Zzard, Darwin, and he decided to help them on their quest.  The adventurers discovered that the lyre was used by the bard James Hendrox to help build the [[Fulon Kingdom]].  They also discovered that the lyre was burried in Tuneston with Hendrox.

On their way to Tuneston the adventurers ran into another group.  They were working for a man dressed in red called Galrayin.  They were headed to Whimsydale to see if they could use the magic yarnball to make magic cloth.  This other group seemed to have marks on their equipment similar to the the ones Camanter placed on the adventurers.  

The adventurers eventually arrived at Tuneston.  The tomb of James Hendrox played music on every full moon and new moon.  The next day was a new moon and so the adventurers visited the tomb while it played music.  They made their way inside and used some of James Hendrox's own music to calm some of the undead inhabitants.  

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The Story so Far

Smash cut.  Whimsydale is preparing for their harvest festival and the traditional rolling of the giant yarn ball.  The mayor, Bubbles Albrek, has been worried about some recent kobold thefts around town.  He is worried that something might happen to ruin this year's harvest festival.  To deal with this problem he hires a few locals to investigate the kobolds and stop the thefts.  Li Zzard, Audrey Swizzlestick, Frizzle Swizzlestick, and Robot accept the job.  

While the adventurers are going around town and investigating the crime scenes the kobolds enact their master plan.  They open a tunnel in the middle of town and roll the town's giant yarnball into it.  The brave adventurers follow the tunnel into the kobold's caves and kill most of the inhabitants.  During the fighting Frizzle Swizzlestick is killed.  The remaining adventurers and Ned Neville parley with the master of the kobolds, Content Not Found: Camanter_.  Content Not Found: Camanter_ apologizes for the actions of his kobolds and returns the yarn ball.  Later Content Not Found: Camanter comes to town with a proposition for the adventurers.

Content Not Found: Camanter wishes to create a great dragon horde unlike any seen before it.  He wishes his horde to be a great nation of men and women.  He asks the adventurers to help him in this goal and in return will give them positions of power in the nation.  The adventurers will have say over how the nation is governed and ruled.  The adventurers accepted the proposition.

For their first mission the adventurers were sent to the capital city of Fulong, Capital City.  Their goal was to rescue the mercenary general, [[:Gustaff Togo]], from the Royal Stockade.  When the adventurers got to the city they met with [[:Princess Leanor Remington]].  She aided the adventurers by giving them uniforms and helping them get into the Royal Quarter.  The adventurers then snuck into the Royal Stockade.  Inside they met a prisoner named Papa Gogal.  Papa Gogal gave the adventurers the message "You will suffer a wealth of suffering, a necessary betrayal, and only through struggle will any salvation be gained.  Only after the loss of all you have will all be saved."  The adventurers then fought their way to [[:Gustaff Togo]]'s cell and teleported back to Content Not Found: Camanter's lair.

 

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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