Earth Flight Chronicles

Journey to Tuneston

The adventurers just teleported out of the Royal Stockade back to Camanter's lair.  [[Gustaff Togo]], while stable, was still in really bad shape.  Ned Neville took him to a monastery to heal his wounds.  Since they had left, the android Robot had found was reactivated and was using the void to clean Camanter's horde.  Li Zzard, Audrey Swizzlestick, and Robot informed Camanter about the prophecy and Camanter informed them of their next mission.

The adventurers are to find the Lyre of Building so that the capital of the new nation can be built quickly.  Camanter knew that the lyre was used to build the current capital but did not know much else.  

The adventurers went to research the Lyre of Building.  While doing so they ran into a friend of Li Zzard, Darwin, and he decided to help them on their quest.  The adventurers discovered that the lyre was used by the bard James Hendrox to help build the [[Fulon Kingdom]].  They also discovered that the lyre was burried in Tuneston with Hendrox.

On their way to Tuneston the adventurers ran into another group.  They were working for a man dressed in red called Galrayin.  They were headed to Whimsydale to see if they could use the magic yarnball to make magic cloth.  This other group seemed to have marks on their equipment similar to the the ones Camanter placed on the adventurers.  

The adventurers eventually arrived at Tuneston.  The tomb of James Hendrox played music on every full moon and new moon.  The next day was a new moon and so the adventurers visited the tomb while it played music.  They made their way inside and used some of James Hendrox's own music to calm some of the undead inhabitants.  

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The Story so Far

Smash cut.  Whimsydale is preparing for their harvest festival and the traditional rolling of the giant yarn ball.  The mayor, Bubbles Albrek, has been worried about some recent kobold thefts around town.  He is worried that something might happen to ruin this year's harvest festival.  To deal with this problem he hires a few locals to investigate the kobolds and stop the thefts.  Li Zzard, Audrey Swizzlestick, Frizzle Swizzlestick, and Robot accept the job.  

While the adventurers are going around town and investigating the crime scenes the kobolds enact their master plan.  They open a tunnel in the middle of town and roll the town's giant yarnball into it.  The brave adventurers follow the tunnel into the kobold's caves and kill most of the inhabitants.  During the fighting Frizzle Swizzlestick is killed.  The remaining adventurers and Ned Neville parley with the master of the kobolds, Content Not Found: Camanter_.  Content Not Found: Camanter_ apologizes for the actions of his kobolds and returns the yarn ball.  Later Content Not Found: Camanter comes to town with a proposition for the adventurers.

Content Not Found: Camanter wishes to create a great dragon horde unlike any seen before it.  He wishes his horde to be a great nation of men and women.  He asks the adventurers to help him in this goal and in return will give them positions of power in the nation.  The adventurers will have say over how the nation is governed and ruled.  The adventurers accepted the proposition.

For their first mission the adventurers were sent to the capital city of Fulong, Capital City.  Their goal was to rescue the mercenary general, [[:Gustaff Togo]], from the Royal Stockade.  When the adventurers got to the city they met with [[:Princess Leanor Remington]].  She aided the adventurers by giving them uniforms and helping them get into the Royal Quarter.  The adventurers then snuck into the Royal Stockade.  Inside they met a prisoner named Papa Gogal.  Papa Gogal gave the adventurers the message "You will suffer a wealth of suffering, a necessary betrayal, and only through struggle will any salvation be gained.  Only after the loss of all you have will all be saved."  The adventurers then fought their way to [[:Gustaff Togo]]'s cell and teleported back to Content Not Found: Camanter's lair.

 

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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3. Choose a theme

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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